

MAGIC LAUNCHER 1.0.0 MOD
Meaning this mod CANNOT conflict with another mod. The default game (Vanilla) is completely preserved. This mod modifies no spells, NPCs, quests or anything else. Warning : If you use the old version of Magic Duel, do not forget to uninstall it. Magic Duel: Reborn is compatible with SkyUI but it is not mandatory. Installing Skyrim Script Extender (SKSE) version 1.6.7 or above is necessary for this mod.
MAGIC LAUNCHER 1.0.0 FREE
Thank you to the authors of these 8 wonderful copyright free themes used in the mod. To do so, a simple tool is downloadable on the mod's optional files. In addition to 8 epic combat themes, you have the option of adding up to 30 songs of your choice that will play out during duels. Here is a list of all the parameters that you can change in-game. The dragon's health is represented by your stamina bar (green). If your shout is recharging, you may protect yourself using the protection spell at the cost of draining your mana.

You may also use Dragonrend to weaken your enemy before a duel.

Precision is thus more important than in the classic duels.ĭo not forget that each shout is made up of 3 parts depending on which words you've learned.Īlso keep in mind that a shout of an element opposite the one used by the dragon will do more damage. To win the duel, you need to take down the dragon with your shout while he tries to do the same.įor your attacks to be more efficient, your shout must reach the dragon's mouth at the moment he is about to attack. The three compatible type of shouts are: fire shouts, ice shouts, and Unrelenting Force.Īt the start of the duel, you'll have access to a protection spell (right hand) as well as a shout of the same type as the one you used when starting the duel. The way to start them is the same, you must shout at, and be shouted at, at the same moment (the interval between the two is, again, modifiable). Unlike classic duels, dragon duels are triggered by shouting. These bares accurately represent the state of your and your enemy's magicka. Magicka Bars: The player's magicka bar is represented by the default magicka bar (blue), the enemy's magicka bar is represented by the stamina bar (green). Once you activate the overdrive, the bar drains quickly and you will only have a few moments to take advantage of your increase in power. Overdrive gauge: The overdrive gauge is represented by the health bar (red), it allows you to make your spell much more powerful at the cost of faster mana drain. If the NPCs in the immediate area aren't busy fighting someone else, they may come spectate the duel and cheer on their preferred person. You may also find that a Finishing Move unique to each element unfolds. Once one of the duelists is defeated, he will receive damage based on the strengths of the winner and will also be knocked back depending on that strength. If either one empties, the loser receives damage proportional to his progress in the duel. If you manage to alternate your attacks correctly, your overdrive* gauge will fill up faster giving you the edge.ĭuring the duel, both duelist's magicka bars* will be drained. Once the duel is started, you'll have to alternate between left and right clicking (though you may change the keys) to push the enemy's spell back towards him with your own spell. To start a duel, you must charge or cast a destruction spell while targeting an enemy.įour elements are compatible: fire, ice, Lightning and drain. The scripts associated to the ashes piles of defeated enemies in duels will disappear from the save game after a certain period. When an enemy is defeated in a duel and marked as essential, he will not recover his life instantly. In a duel with a dragon, the player now goes automatically in combat state. Fixed some abnormal behaviors between the two duelists. In a duel with a dragon, if the player has no more magic, the duel stops and damages taken during the duel will be applied to the player and to the dragon. If the player loses a duel but is still alive, the battle will not resume until this one will be on his feets. Compatibility with certain mod such as Alternative to Death. Adding an automatic debug system if a duel does not start or if one of the duelists is defeated at the launch of the duel. Spectators no longer stand between the duelists and the guards will no longer attempt to arrest you. Now, charging or casting a spell while targeting an enemy can lead to a duel start. It is no longer necessary to cast a spell the same time as the enemy. The structure of the mod has been recreated to bypass some bugs including the famous activation bug which occurs on many objects. Overhaul of the general structure of the mod.
